High end
91 cartas
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and T no matter when it came under your control.) Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional G.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. 2R: Creatures you control get +1/+0 until end of turn.
This creature enters with two +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on it. When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
(U/P can be paid with either U or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
T, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
T, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. 2G, T, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Impending 4—1GG (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
1: Look at the top three cards of your library, then put them back in any order. T: Draw a card, then put this artifact on top of its owner's library.
T: Add one mana of any color that a land an opponent controls could produce.