55 resultados
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Flying
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them.
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Return up to three target creatures to their owners' hands.
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay 1. If you do, copy that ability. You may choose new targets for the copy. 1, T, Discard a Mountain card or a red card: Draw a card.
+1: Elementals you control get +2/+0 until end of turn. −1: Add RR. −2: Chandra deals 2 damage to any target.
Whenever another creature you control enters, each opponent loses 1 life.
Other Elementals you control get +1/+0. 2RG: This creature gets +1/+1 until end of turn for each Elemental you control.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • This creature deals 2 damage to any target and you gain 2 life.
Flying, deathtouch This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, 2B and 1BB are different mana costs.)
This land enters tapped. T: Add C. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. 1R, Discard a card: Draw a card. Activate only if this creature is attacking.
When this creature enters, you may return target creature card from your graveyard to your hand.
Reach (This creature can block creatures with flying.) When this creature enters, create two 2/2 green Wolf creature tokens.