66 resultados
Web-slinging W (You may cast this spell for W if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost 1 more to cast.
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Return up to six target creature cards with different names from your graveyard to the battlefield.
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem 2U (You may cast this card from your graveyard for 2U if you discarded it this turn. Timing rules still apply.)
Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
T: Add C. 1, T: Add one mana of any color. Smear Campaign — 1, T: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Reach At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.
Flash When Flash Thompson enters, choose one or both — • Heckle — Tap target creature. • Hero Worship — Untap target creature.
Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Flying, haste Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "T: Add U." (He's not a creature during that time.)
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.) Whenever a creature you control with menace attacks, create a Treasure token.
Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand.
Vigilance Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control.
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. T: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.