Salida 13 jun 2025 · 240 cartas · Magic: The Gathering Ver en el buscador →
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Affinity for Towns (This spell costs 1 less to cast for each Town you control.) Draw four cards.
This land enters tapped. T: Add U or B.
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your end step, you may pay 4UUBB and exile eight cards from your graveyard. If you do, transform Ultimecia.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay 3BG. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Tiered (Choose one additional cost.) Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. • Galian Beast — 0 — 3/2. • Death Gigas — 1 — 5/2. • Hellmasker — 3 — 7/2.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay 1. When you do, attach target Equipment you control to target creature you control.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. T: Add W.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
1, T, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3, T, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward 2. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
This land enters tapped. T: Add G.
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.