Salida 24 ene 2025 · 180 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped unless you control two or more other lands. T: Add B or G.
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
T, Mill a card: Add C. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
When this creature enters, create a 2/2 black Zombie creature token. 2B: Target Zombie gains deathtouch until end of turn.
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Flash Emerge 5UU (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Fiery Temper deals 3 damage to any target. Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
This spell costs 1 less to cast if you control a Spirit. It also costs 1 less to cast if you control an enchantment. Counter target spell unless its controller pays 3.
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
This spell costs 1 less to cast for each creature card in your graveyard.
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
1G: Return target basic land card from your graveyard to your hand.
Enchant creature Enchanted creature gets +1/+0 and has flying. 3W: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
When this creature enters, target creature gets +1/+1 until end of turn.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
When this creature dies, return it to the battlefield transformed under your control.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2W, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.