Salida 24 ene 2025 · 180 cartas · Magic: The Gathering Ver en el buscador →
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T, Mill a card: Add C. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Lifelink When another creature you control dies, transform this creature.
Flash When this creature enters, other creatures you control get +0/+1 until end of turn.
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
2G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
As an additional cost to cast this spell, sacrifice a creature or pay 3B. Exile target creature or planeswalker.
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
2: Put target card from your graveyard on the bottom of your library.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Fiery Temper deals 3 damage to any target. Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
This spell costs 1 less to cast if you control a Spirit. It also costs 1 less to cast if you control an enchantment. Counter target spell unless its controller pays 3.
This spell costs 1 less to cast for each creature card in your graveyard.
Create two 2/2 black Zombie creature tokens. Madness 2B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
When this creature enters, target creature gets +1/+1 until end of turn.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
When this creature dies, return it to the battlefield transformed under your control.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.