Salida 2 dic 2022 · 123 cartas · Magic: The Gathering Ver en el buscador →
123 resultados
Create X 4/4 white Angel creature tokens with flying. Cycling 2W (2W, Discard this card: Draw a card.) When you cycle this card, you may pay X. If you do, create X 1/1 white Soldier creature tokens.
Deem Worthy deals 7 damage to target creature. Cycling 3R (3R, Discard this card: Draw a card.) When you cycle this card, you may have it deal 2 damage to target creature.
Whenever another creature you control enters, you gain 1 life. 4W, T: Exile another target creature you control, then return it to the battlefield under its owner's control.
XGGG: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample.
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
When this creature enters, create a 1/1 green Elf Warrior creature token.
When this Equipment enters, you may pay 2. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip 3
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Flying When this creature enters, return a permanent you control to its owner's hand.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
When this creature enters, create a 2/2 green Wolf creature token.
T: This creature deals 1 damage to any target and 1 damage to you.
Menace Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
Flying R: This creature gets +1/+0 until end of turn.
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) 5U: This creature can't be blocked this turn.
2G: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
T: This creature deals 2 damage to any target and 3 damage to you.
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Enchant creature or planeswalker When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Impeccable Timing deals 3 damage to target attacking or blocking creature.
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)