Salida 10 ago 2018 · 16 cartas · Magic: The Gathering Ver en el buscador →
14 resultados
Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.)
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. This creature attacks each combat if able.
Flying, haste As this creature enters, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — 1RG, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and T as soon as they come under your control.)
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.