Salida 13 ene 2023 · 128 cartas · Magic: The Gathering Ver en el buscador →
128 resultados
Counter target spell. You gain 3 life.
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU. Each untapped creature you control gets +0/+2 as long as it's not attacking. W: Arcades Sabboth gets +0/+1 until end of turn.
Assault deals 2 damage to any target.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. 1R: This creature gets +1/+0 until end of turn.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if there are seven or more cards in your graveyard.
Destroy target artifact or enchantment. Cycling 2 (2, Discard this card: Draw a card.)
When this creature enters, each opponent discards a card.
Create a 3/3 green Elephant creature token. Flashback 3G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
When this creature enters, if you cast it from your hand, add RRR.
Enchant permanent You control enchanted permanent.
Target player gains 2 life for each creature on the battlefield.
No more than two creatures can attack you each combat.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add U, B, or R.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add B, R, or G.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
2: This creature gets +1/+0 until end of turn.
Flying R: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
This land enters tapped. T: Add W. Cycling 2 (2, Discard this card: Draw a card.)
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add W, U, or B.