Salida 13 ene 2023 · 128 cartas · Magic: The Gathering Ver en el buscador →
122 resultados
This creature can't attack or block alone.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
T: Draw a card and reveal it. If it isn't a land card, discard it.
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When this creature dies, target creature gets -1/-1 until end of turn.
When this creature enters, it deals 4 damage to target creature.
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Reach (This creature can block creatures with flying.)
7U: This creature gets +3/+3 and gains flying until end of turn.
Sacrifice a Goblin: Regenerate this creature.
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Enchant creature Enchanted creature has "T: This creature deals 1 damage to any target."
U: Untap this creature.
Target creature gets +X/+0 until end of turn.
0: This creature gets -1/-0 and gains flying until end of turn.
This creature enters with a javelin counter on it. T, Remove a javelin counter from this creature: It deals 1 damage to any target.
Target creature gets -3/-3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Madness 3B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target spell or permanent becomes the color of your choice until end of turn.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
2, T: Draw a card, then discard a card.