Salida 13 ene 2023 · 128 cartas · Magic: The Gathering Ver en el buscador →
122 resultados
This land enters tapped. T: Add G. Cycling 2 (2, Discard this card: Draw a card.)
This land enters tapped. T: Add R. Cycling 2 (2, Discard this card: Draw a card.)
Solar Blast deals 3 damage to any target. Cycling 1RR (1RR, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to any target.
Spark Spray deals 1 damage to any target. Cycling R (R, Discard this card: Draw a card.)
Prevent the next 2 damage that would be dealt to target creature this turn.
7G: This creature gets +5/+5 until end of turn.
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
When this creature enters, target creature with power 2 or less can't be blocked this turn.
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature dies, create four 1/1 green Insect creature tokens.
T: Add C. 2, T, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Enchant creature Enchanted creature gets +3/-1.
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Return up to two target creature cards from your graveyard to your hand. Draw a card.
Echo 6 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) T: Draw a card.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling 2 (2, Discard this card: Draw a card.)
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
T: Add G. Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
Flash When this creature enters, return a creature you control to its owner's hand.