Salida 26 jun 2026 · 127 cartas · Magic: The Gathering Ver en el buscador →
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When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy. Return target permanent card from your graveyard to your hand.
Exile the top card of your library. You may play it this turn. Whenever a source you control deals noncombat damage to an opponent, you may pay 2. If you do, return this card from your graveyard to your hand.
Vigilance Big Bertha enters with X +1/+1 counters on her. 1G, T: Put a +1/+1 counter on Big Bertha.
Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
This spell costs 3 less to cast if you've sacrificed a permanent this turn. Flying
2, T: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token. U, T: Target Merfolk can't be blocked this turn.
Lifelink Power-up — 4WW: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying, lifelink Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Origami-Fu — 2G: Switch Flatman's power and toughness until end of turn.
Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Flash When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
First strike Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
Reach At the beginning of your first main phase, add G for each creature you control with power 4 or greater.
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
Reach, vigilance Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
Flying Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
This creature gets +2/+0 as long as it isn't attacking or blocking.
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) 3: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
Flying, haste When Jack of Hearts dies, he deals damage equal to his power to each creature. Power-up — 4RR: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying At the beginning of your first main phase, add WUBRG. This mana can't be spent to cast spells from your hand.